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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
GeeShizzle MacCloud
Caldari
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Posted - 2011.03.09 15:07:00 -
[1]
Originally by: Chainsaw Plankton someone just wants to afk missions, so no support for you! (okay I want to afk missions too maybe I will) but I wont
lol! this ^^
to the OP > get urself a better mission macro program u lame piece of **** CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.03.09 18:59:00 -
[2]
fair enough... fof missiles arent what theyre named, theyre if anything FOAE missiles (Foe or anything else)
i would suggest you read up on the subject matter the fof missiles are based around... Identification friend or foe info
fof are a combat system designed to partially defeat ecm, then have never been designed for PvE, the guidance system mechanic targets anything thats not blue (friendly) so yahh it will hit structures!
if you're flying round in a tengu revise ur fit and/or your subsystems to give u that extra mid to fit a sebo, not ***** and moan to change a system thats not designed to do what you specifically want.
this whole thread is a complete cascadefail CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.04.05 12:25:00 -
[3]
well well well.. some ideas on here are more promising than others i have to say!
Esan has some fair comments, and yes the initial design of FOF missiles mirrors RL fof systems but im also in agreement with Bumblefck about the fact its 20th century tech and not untra futuristic tech so here is my reformed ideas on this.
FOF's should be a 2 fold system. on the 1 hand they shouldnt require the use of the ships sensors in PVP but there should be some tie-in to ships sensors when your ship isn't being ECM'd.
so basically when ur not being ecm'd FOF missiles should seek out targets set out on the currently active overview regardless of whether they're locked or not. bt not in any particular order. FOF's should also seek and hit other combat related things like missiles and drones sort of in the way defender missiles do.
when you are being ecm'd though anything thats not broadcasing a FOF signal, aka things that are set as blue will be a valid target, whether theyre LCO's or not. FOF missile behavior while you're ECM'd should act much like NBSI with a show all overview for itself.
i would add that the FOF damage should be reduced for balancing. CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.05.25 22:22:00 -
[4]
heres an idea/thing to consider...
fof's have always been designed to seek out an "object" depending on its standing towards you... neutral standings are as good as red on it... yes this is agrivating when u have a ton of static structures yes... and we've heard a few good ways to change that including my own form/flavour.
I have found in PVE once you're aggress'd and launch drones they will orbit until you're hit by any sort of EWAR, be it painters webbers, dampeners, or ECM's... they auto aggro the 1st ship doing so.
fof's could work in this fashion... yes some will complain wahh i want it to auto target the falcon! seriously not gonna happen! ccp can port the auto ewar aggro from drones to fof's and would help a lot in pvp without overpowering it i believe.
here's another idea... fof's are ment to work independently from the ship hence no locking required. the fof system it was modelled over has only been designed as a 1 missile against 1 ship scenario. how about building from that 1 missile against 1 ship thing to multiple missile against 1 ship. have a system that auto focus fires all blue fof's on the grid to target 1 ship via auto communication between the missiles (technically using randomising non blue targetting selections). so not only using FOF for identifying the multiple foes but also the multiple friendly FOF missiles and using that as an advantage. CSM Prop 1 CSM Prop 2 |
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